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missile_aim9 - Fix pylonweapon for multi missile aim132s#11239

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SpicyBagpipes wants to merge 2 commits intoacemod:masterfrom
SpicyBagpipes:patch-8
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missile_aim9 - Fix pylonweapon for multi missile aim132s#11239
SpicyBagpipes wants to merge 2 commits intoacemod:masterfrom
SpicyBagpipes:patch-8

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When merged this pull request will:

  • title
  • Still no hardpoints configured as models do not work

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@PabstMirror PabstMirror added this to the 3.20.3 milestone Jan 15, 2026
@PabstMirror PabstMirror added the kind/bug-fix Release Notes: **FIXED:** label Jan 15, 2026
author = "tcvm";
displayName = CSTRING(aim132_2x);
ammo = QGVAR(aim132);
pylonWeapon = QGVAR(aim132);
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I think these are just meant to be old-style weapon/magazines, not pylon-based.

If they don't have a hardpoint[] I'm not sure why we want to add pylonWeapon ?

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@SpicyBagpipes SpicyBagpipes Jan 15, 2026

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Not usable without pylonWeapon even if mx is added by script

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